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Creating 3D Games with 'Substance'

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Saved by David Hill
on April 22, 2017 at 3:11:35 am
 

t’s the hot concept in 3D games right now: PBR or physically based rendering. It’s what makes metal look like metal and wood look like wood.

And we’ve got an interview with Sebastian Deguy, the guy whose PBR tools are changing the creative pipeline in game development.

Here he explains Allegorithmic’s quest for a subscription model that’s fair, the secret to marketing to young and indie game developers, and the big changes coming for 3D: virtual/augmented reality and 3D scanning.

Physically based rendering is about how light interacts with surface matter.

In the early days of 3D games, a lot of things were faked. Light was painted in, and bump maps made things look a bit more real.

Then next gen came along with normal maps and changed the look of the game worlds. Game engines are much more sophisticated now and the textures and materials interact with light in these virtual worlds to create amazingly believable environments and characters.

 

For more details: Professional Product Animation Pricing