Animation is the art by which two-dimensional drawings or inanimate objects are turned into moving visual representations of three-dimensional (3-D) life. Computer animation uses computer hardware and software to make the animation process easier, faster, and executable by less skilled and fewer creators. Although there used to be clear divisions among cartoon and feature film animation, visual effects, gaming software, 3-D animation, and GIF animation , these related forms of animation now often overlap.Animation can be described as the creation of the illusion of motion through a rapid sequence of still images. Although the quality of the original images is important, equally important is the quality of the sequence through which action, character, and story development are portrayed. There must be a coherent pattern to the action. A common story structure introduces characters, a source of conflict, the development of this conflict, a climax, and finally a resolution. But an animated story can also be more fluid, including the creation of forms or simple images, some interaction of them, and then a transformation or transmutation , such as a smiley face turning into a frown or dissolving into the background.
Creating an Animated Story
Although the process of animation takes many forms depending on the medium used, the following is typical. A preview or rough overview of the story, called a pencil test, is created. This is a sample sequence of pencil drawings created on paper to present a rough overview of the story. In the early days of animation, these were then recorded on an animation stand, but now they are placed on film or videotape. Sometimes, after a story idea is conceived, a "treatment" is created instead of a pencil test; this is a brief narrative description of the proposed film or video. Both pencil tests and treatments are often used to solicit sponsors. The action of the story and its development are conveyed through the use of storyboards, which are used to compose, organize, and deploy the animation.
Types of Animation
Many types of animation exist but there is no common classification scheme to describe them. The Encyclopedia of Animation Techniques (1996) lists drawn animation and model animation, but there are also cutout animation, 3-D animation, virtual reality (VR) animation, and animatronics , to name a few other types. The hand-drawn or cel animation, mentioned earlier, is the most common traditional technique. Hundreds of examples of hand-drawn animation were generated by Walt Disney (1901–1966) and his studios, such as Snow White and the Seven Dwarfs and Bambi. Hand-drawn animation in pencil form and cels is no longer used much today. Drawings are often made with computer software, and foregrounds and backgrounds are now generated through the use of digital files.
Animation Techniques
Two basic animation techniques are keyframing and in-betweening. Keyframing is derived from key moments of still frames in the animation sequence. A keyframe is defined by its particular moment in the animation sequence, its timeline, parameters, and characteristics. In traditional pencil drawings, these would be keyframe drawings; in claymation or puppet animation, these would be key poses. Once the keyframes are established, then the sequences of animations between these keyframes have to be done. This technique is called in-betweening; it involves creating the frames that fill the gaps between the key frames. In computer environments, the technique is called interpolation and there are several varieties. Keyframe interpolation provides the frames that are required, but how this is done depends on the kind of interpolation used, linear or curved. Linear interpolation provides frames equally spaced between the key frames, based on an averaging of the parameters of the key frames and employing a constant speed. Curved interpolation is more sophisticated and can accommodate changes in speed.
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