• If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

AboutForWithNotes

This version was saved 18 years, 2 months ago View current version     Page history
Saved by PBworks
on January 20, 2006 at 2:28:54 pm
 

Notes for About For With w David Heller

 

Who is david?

Vp for ixda, designer, blogger, speaker

 

Top 4 books for user exp:

 

  • design of everyday things (donald norman)
  • elements of UE (jesse james garrett)
  • the inmates are running the asylum (alan cooper, the guy who designed visual basic)
  • information anxiety2 (richard saul wurman)

 

What's User Centered Design (UCD)?

paradigm for building soluitions that ppl interact w

 

major components:

  • research in context, research THE context, observe users in the wild
  • *mkt research is NOT the same as going into the field & doing ethnographic research
  • empathy for humans - we like them, we are them, lets not torture them w our projects / svcs
  • *personas: putting pictures of (hyptothetical? fictional?) users in the shop to keep the human face on things
  • validate before release

 

Where does this all fit in?

Don Norman, _Invisible Computing_

3-legged stool supporting the product:

  • technology
  • marketing
  • user experience

 

david runs throuhg a few other paradigms and metaphors, none of which are as concise as the stool metaphor, although some are more sophisticated and nuanced.

 

affordances: the form of something tells me what to do with it; instructions are built into the design, eg, "raised round thingees" are usually buttons that can be pushed. a doorknob is another good example.

 

interface = form

time = behavior

information = meaning

context = enviornment

 

 

Human powered (eg loom) --> self powered (eg steamboat) --> electronic (analog, eg telephone) --> digital (eg alarm clock) --> multi use dvc (eg treo) --> multi channel exp (eg ipod+itunes)

 

twds social interaction, twds contextual

 

david's crazy about the design in teh film Minority Rpt

 

marcrettig.com

envisions UX as waves:

operate the machine--> use the software--> ...

 

UX is about merging concepts

body/mind

form/function

 

software design manifesto - mitch kapor: "delight" is key

 

UCD != expensive

UCD != time consuming

UCD != anti-technology

UCD != agile methodologies

 

What can UCD do for you?

  • lower downstream change
  • increase bottom line results
  • increase brand appeal
  • reduce overhead costs

 

Q&A

 

Q: could you talk about agile dvlpment? [http://agilemanifesto.org/]

A: SOMEthing has to be upfront. if i had to pair two ppl together, it would be the designer and the coder

yr always going to ahve to make a deciscion: are you ready to code or not? i'd always ask teh Q "do i know who i'm coding for?" that should be the user, not yr boss.

 

Q: what kind of tools do you use for observation

A: i don't review recorded matierials, but when i do ethnography, i've discovered that the most important things are the ones i observe directly. but that's n ot the norm. a lot of ppl get stuck inthe details, so they need to have the recorded matierials for review. i write notes after, rather than before, so i can expirience the interaciton.

 

Emotional Design:

  • viceral ("i want that!")
  • behavioural ("oh yeah, i'll use this")
  • reflective ("how did i ever live without this?" it becomes an appendage)

 

Q: what about acclimating the user to a re-design? eg, apple moving from OS9 to OSX

A: kind of similar to the move from win 3.1 to win 95. check out [http://blogs.msdn.com/jensenh]