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BarCampBlockEcosystem

This version was saved 16 years, 7 months ago View current version     Page history
Saved by PBworks
on August 19, 2007 at 9:35:52 pm
 

OK, WE BEGIN

 

Lets design SOMETHING to get practice thinking about how we would sit down and design something.

 

some people don't want to think?

 

;;;;

;;;; CURRENCY DESIGN

;;;;

"What would we want from the ideal currency system?"

Goals:

(1) Simple lives have simple finances

(2) Money can be paid for specific things

(3) Built-in easy budgeting

(4) Universal conversion

(5) Digital representation (cards)

(6) Dont carry too much crap

(7) Never run out of a certain kind of money

(8) Soft-segmentation of industries

(9) Understandable as "foreign currencies"

 

Idea:

- three currencies: staple, luxury, capital

- big business can only deal in capital (unless there are specific pay-through arrangements)

- salaries paid in mixed currency

- menus have three prices

- payee always gets the right types (source bank may convert on the fly)

- CONVERSION SHOULD HAVE OVERHEAD

- currency schemas or types of currencies (national standard, organizations, personal)

 

Paypal as the bank

 

;;; Related device idea: stateful payment card

- owner can set some state on the card to decide where money should come from

- can configure to only allow one transaction before manual reset

- can be disabled

- no moving parts

- programmed by wallet (or phone, if supports wallet interface)

- not personally identifiable (owner able to idenfify own card but not others)

- like a container for cash, but you get the container back

 

- defaults to standard assumed type

 

;;; Ideal wallet

- holds cards

- handles all money issues

- can be the phone?

- can do anything you can do from the bank's website (web browser, lol)

- can pay money to other people

 

;;; What do we really want from cell phone cameras?

- capture the moment

- capture some text

- printer

 

;;;;

;;;; package mngmt as service ("PMaaS")

;;;;

- central identity (email)

- several profiles (tags)

- can has base profile

- easy way to sync current installation to a profile

- easy way to sync a profile to a current installation

- initially for one package system, should support all

 

use case:

(1) I am setting up Yet Another Ubuntu laptop, I want my normal apps to be installed on my friends new laptop.

(2) Total reinstall.

 

advanced system:

- knows what computers are yours and what versions

 

 

;;;;

;;;; INTELLIGENT DESIGN LANS

;;;;

"decide upon the look and functioning of (a building, garment, or other object), typically by making a detailed drawing of it; a plan"

problem dissolving (not solving, resolving, or absolving): changing the environment of the problem so it cannot exist

 

"What would be (emergent/holistic) properties of the ideal social intelligent design system?"

- SYSTEMS get designed

- any kind of person can participate, no experience necessary

- minimal cost to individual (except time)

- people learn from the experience

- people are aware the system can be modified (to adapt)

- NothingForgotten

- NothingGoesUnsaid

- the system is always designing

- there is a benefit from people all participating

- some design output is visible from outside in near realtime

 

 

PEOPLE:

- hackers

- thinkers

- designers

 

DO YOU WANT AN AMP DRINK??

yes

thanks

word.

 

PARTICLES:

- whiteboards (recorded)

- projectors

- collaborative text editors

- audio/video recording

- tags

 

PROCESSES:

 

collaborative design orientation? algorithm

 

(1) throw out (casually propose) system to design/redesign

(2) actually throw it out if it was existing (because it was "destroyed, last night") -- what would the universe be like without it?

 

(3) ask "What are the (emergent) properties of the ideal system?"

(4) make a list of just too many responses

 

(5) invent straw man solutions that satisfy only a tiny number of these at once (or even just once) -- should be fun/silly to design

(6) criticize these straw men by showing there was a missing property

-- NOTE: these steps are here to very purposely allow people to contribute even if they can only think of problems and not think of new solutions (besides, its fun)

 

-- At this point you have:

- a system to design

- some properties it should have

- some initial discussion of methods for achieving somet properties and problems with these simple solution

 

(7) Now go design it! (--by having the people execute other design processes using whatever particles desired)

 

(8) RECURSE on supersystems (synthesis)

(9) RECURSE on subsystems (analysis)

 

properties are like Requirements (as in software design)

-but we develop them individual first (as prototypes)

  • along the software design metaphor: all of us are the developers as well as clients, we play complimentary roles between all pairs of us

- I try to tell you all what I want.

- I try to design a system that does what you wanted.

(between all pairs, in parallel)

 

Wisdom

Understanding : Explanations : Why : Purpose (role of the system in greater system)

Knowledge : Instructions : How : Process (structure and workings within system)

Information : Descriptions : What/where/when/who

 

design = planning

way of problem solving by eliminating the problem, by CHANGING the environment

 

Purpose = Function = Why = Synthesis

Process = Operation = How = Analysis

 

systhink

 

- extract useful part of simple solutions

- identify incompatibilies/dependencies

 

invent new words

reinvent words

 

synchronous processes

asyncronous processes

    • and feedback between these (to get the best of both)

 

 

ready steady go, ho

 

;;; ideal collaborative environment/text editor

    • write what you WANT, not some features you think MIGHT enable it

- start with subethaedit

- tracks changes in output that can be replayed in sync with others at the same time

- scrub back and forth

- more dimensions of organization, not just vertical space (with headers)

- like a wiki that you can create constructs on the fly (maybe get supported by the environment)

 

existing partial solutions:

- subethaedit

- whiteboards

- mind maps

 

future buzzwords:

- mind graphs

- general tensegrity theory (and practice!!11two(lol))

 

TRIAL RUN ON SELF:

- emergent property is very useful ("I like that we're being so picky")

-

 

 

NothingForgotten

- microphones + audacity

- webcam

- saving text files

- subethaedit (sort of)

- encourage publishing results

- encourage involvment of old ideas

 

NothingGoesUnsaid

- laser pointers

- twitter?

- asyncronous collaborative text editors

- irc

- notepads

- extra whiteboard pens

 

RealtimeOutput

- twittering bits of

- people outside of the event should "know that something is up"

 

MONETIZING

monetization "m10n"

- cookbook, grab bag collections of goodness

- cover charge

- how do we monetize >>THIS<<

 

 

NAMES FOR THIS SORTA THING

- design party

- think tubs

- grassroots think tank

- intelligent design lans

- super happy design house

- DesignCamp, lol, logo? tshirt?

- a party for (SYSTEM, experience) designers and thinkers

- Design, This. (metamatic?)

 

 

;;;

 

SOME SYSTEMS THAT WOULD BE COOL TO DESIGN

- telephone networks

- cell phone cameras

- education

- programming

- automatic technology development - technologies emerge

- government

- taxes

- transporation

- cars

- space tourism

- deep space networks

- synthesizing experience for learning

- making political change more liquid

 

policy, law, convention, protocol, standard

 

MAKING POLICY CHANGES MORE LIQUID, LAW MAKING?

- localized policies encouraged

- policies can be removed, refactoring

- easy participation

- a tiny group of people should be make global changes

- a bigger group should be able to override this

- nobody should be unfairly opressed?

- no blocking processes

- no changes unconsiderd

- important issues automatically escalate

- small issue do not escalate

- no tangled messes of loopholes should emerge (simplicity encouraged)

 

process:

- if nobody has an opinion, the first person to have one sets the policy

- if desired, another person can find a friend and overrule that policy (revoke or amend)

 

particles:

- many kinds of votes (citizen, human, property, capital, qualified (education?), employment)

 

 

    • making policies IS designing a system's mechanics (should we have separate votes for determining popular desired emergent properties??)

 

THE ECOSYSTEM OF ACTIVE DEVELOPMENT SOCIAL EVENTS

the social-developmental complex

"?"

- stuff gets developed

- the system is always developing

- things (in general) are better for having been involved

- the greater system of everything is redesigned interactively

- adogmatic

 

the usual suspects:

- BarCamp

- DevHouse

- ThinkTubs

- Inpirathon

 

a pipeline (a flow of good stuff)

all produce relationships, ideas

 

- inspiration and juices flowing at Inspirathon

consumes: videos, stories, good stuff

produces: motivation, inspiration, ideas

- problem identified at ProblemCamp? ConcernCon

consumes: ideas, life experience, pain points

produces: formulated problems

- crazy solution proposed at ThinkTub

consumes: problems, systems to redesign/design

produces: system designs

- details fleshed out at ResearchCamp

consumes: system designs, experience

produces: prototype plans

- prototype created a DevHouse

consumes: protype plans, external resources, developers

produces: prototype, experience

- prototype publically discussed at BarCamp

consumes: prototype, opinions, ideas

produces: awareness, ideas, good stuff

- relax and refresh at CampCamp

consumes: beer, lyrics, experience

produces: experience, recreation, fun, ideas

 

What events needs to be designed/developed:

- ProblemCamp, ConernCon, IssueIsland, MatterMaker

- ResearchCamp, LibraryHunt, LazyTown

- ThinkTub, DesignParty, SHDesignH?, DesignThis, IDLAN, DesignLan

 

 

 

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