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Read the background on the DemoCampVancouver page.
Demo Schedule
- come in the door and post your demo idea on the board
- 30 minutes of meeting other attendees (promote your idea, get votes!)
- presentation process starts at 6:00pm
- 30 second elevator pitches by all presenters
- attendees vote on top 4
- we will have 4 x 6 minute talks (time limit enforced, includes feedback time!)
Also:
- BATTLEDECKS - see below for Details and bring your witty self...
- Wrap up/discussion/hang out until 7:30pm
- Additional events TBD
Battledecks - ROUND THREE
"Gesture, Flow, Credibility and Jargon"
- 2 people from the crowd are chosen (by elimination or volunteering or voting...) and go head-to-head in DemoCamp's installment of BATTLEDECKS
- Each contender is given a 6-to-8 page Keynote Presentation on the spot and will present their fabulous, ground-breaking, earth-shattering, mind-blowing business/project/idea/nonsense to the crowd, inspiring us all on whatever it is they are revealing.
- Think: "Gesture. Flow. Credibility. Jargon." It will really help.
- Winner will be professed by crowd applause and cheering.
- Prizes may be awarded, but bragging rights is the ultimate goal.
We need Battle Decks created as well as presented, so start polishing your decks.
Suggestions
Fill out and promote your demo idea ahead of time. The attendees will vote you in. Bringing a giant mario cube or other forms of props and/or bribing the crowd is absolutely allowed.
Note: for DCV06, we are looking for gaming related demos/ideas.
Bleeding Edge iPhone Development
- Parveen Kaler, Smartful Studios
- Apple recently released a BETA SDK for iPhone and iPod Touch Development. They also announced the iPhone Apps Store. I will talk about development for the iPhone from the perspective of a coder along with business issues for independent game development studios. I will compare/contrast iPhone development with XBox Live Arcade, Sony PlayStation Network, Sony PSP, and WiiWare.
- Take away: 0-100km/h quickstart on iPhone development. Decide if it makes fiscal sense for you.
Self-Publishing Games Direct-to-Consumers
- Dustin Sacks, Sillysoft Games
- Strategies for building a successful independent game development/publishing studio.
- The great power (and responsibility) of a "free demo". Re-thinking "shareware" in the internet age.
- Advantages of online distribution. Un-learning the retail model.
- Take aways: Software development and marketing tips.
My Big Demo Idea
- My name, my company, links are good
- Short overview / description / outline
My Big Demo Idea No. 2
- My name, my company, links are good
- Short overview / description / outline
Attendees
You don't have to sign up to attend, but if you want to let other people know that you're coming, add your name to the list below.
Also on Facebook, the DemoCampVancouver Group.
- BorisMann
- MeganCole
- Gerald Bauer, (Vancouver Ajax/Web 2.0 Developer Group)
- Parveen Kaler, (Smartful Studios)
- Scott Hadfield
- ShelbyHubick
- Stephanie Vacher
- Phillip Jeffrey
- Brendon J. Wilson
- Mark Lise
Event Pictures and Blog Posts
Upcoming events/Announcements