A MobileCampNYC3 event is being planned for November 15th, 2008. Sign up now!
MobileCampNYC2 took place on Saturday November 10th, 2007
A BarCamp is an ad-hoc gathering born from the desire for people to share and learn in an open environment. It is an intense event with discussions, demos, and interaction from participants. Check out the TheRulesOfBarCamp to learn what to expect.
A MobileCamp is a mobile technology themed BarCamp. They aim to bring together mobile enthusiasts, explorers and professionals to share the current state and their visions for the future direction of mobility. A MobileCamp hopes to support the many voices helping to unlock the potential of a truly digital life. Topics may include - but are not limited to - mobile gaming, entrepreneurship, social mobility and presence, near field communication, physical hyperlinking, mobile storytelling, the importance of open standards, protocols, and platforms, linux based devices, and mobility on other continents.
In May 2007, the first such event, MobileCampNYC was held in New York City.
MobileCampNYC2 was the first MobileCamp to be held in the Los Angeles metro area. The logistics were as follows:
Saturday, 10th of November, 9:00 - 18:00 Eastern
157 William Street, 12th Floor
New York, NY 10038
Some sessions held at MobileCampNYC2 are listed below. Feel free to add your session if we don't have it listed!
Dave Harper, CEO of Winksite, a suite of tools to immediately create and support mobile communities, gave an hour-long session sharing his experience on what it takes to scale mobile applications to 189+ countries and over 5 million hits per month. After providing tips and tricks on mobile advertising and mobile SEO, Dave showed and explained QR Codes and their real-world applications using a plethora of examples. People got really excited about this and again, ideas were bounced back and forth and were discussed far beyond the session.
Each team selected 2 random words and got 20 minutes to come up with - and pitch - the next mobile killer application! Besides having the very nice side-effect of making people play and interact, the resulting mobile startup ideas ranged from outrageous to VC-fundable. After every team presented their startups' product, revenue model, marketing plan, tagline and logo the most promising one was selected. Special prizes were given to the team with the most original idea. Judges included Sean Owen, Dennis Crowley and Michael Sharon.
Dan Albritton from playmegaphone.com gave the first workshop in the morning showcasing their mobile real-time multiplayer game engine. MegaPhone is an interactive installation where any cellphone becomes a game-controller by placing a phonecall. Within 1 Minute Dan had the crowd punching their phone-keypads ("Peow-peow!P-p-p-eow!") to score and shouting into their mics ("Grabgrab! Grabgrabgrab! Grab!") to reach the Top 10 of the game. After an overview of the underlying technology and showcases, the group went into a long conversation on creating new applications of the project.
Lets discuss the available mobile geostack and the pitfalls or benefits related to each one. If you have a mobile app that uses location, bring it and show it off.
No one is safe from the Net effect of HEAD TRAUMA, the brainchild of Lance Weiler, culture hacker and acclaimed writer-director. Murder and mayhem emerge from the streets, mobile phones, social networks, and online video clips as Horror 2.0 updates thrills from today’s most pervasive mediums.
Mainstream America is Ready for Bar Codes - Converging \"Realspace\" and \"Mobilespace\"
MobileCampNYC2 was organized by Indira, Ritwik, Andy and Alexis. Please feel free to join the Google Group for ongoing discussions, questions and feedback.
Please use the tag MobileCampNYC2 for content related to this event.
We have setup a mobile site which you can use to check on details and updates on the fly:
Type in http://winksite.com/mobilecamp/NYC2 in your mobile browser or use this QR Code to access it directly